League of Legends Classic recreates the feelings of discovery and growth that were so intrinsic to the early days of League. Start the journey anew with a League Classic Level progression, gaining levels and expanding your possibilities one game at a time.
League Classic Level Progression
In addition to your standard Level (which levels up by playing any League/TFT game mode), League Classic features a dedicated Classic Level with its own progression track. Complete Classic Missions and play Classic matches to earn Classic XP and increase your Classic Level, unlocking Masteries, Runes, currencies like Influence Points and Blue Essence, and much more along the way.
- Your journey starts at Classic Account Level 0 and maxes out at Level 30.
- Leveling-up your Classic Level is free, and available for everyone.
Classic Account Level | Classic XP Needed | Reward |
|---|---|---|
1 | 50 | League Classic Icon |
2 | 100 | 1,000 Blue Essence |
3 | 100 |
|
4 | 100 |
|
5 | 150 | You can now vote in The Council |
6 | 150 |
|
7 | 150 |
|
8 | 200 |
|
9 | 200 | 1,000 Blue Essence |
10 | 200 |
|
11 | 250 | 2,500 Influence Points |
12 | 250 | 1,000 Blue Essence |
13 | 250 | 1 Rune Page |
14 | 300 | Chronokeeper Zilean Portrait |
15 | 300 | 1 Council Voting Power |
16 | 300 | 2,500 Influence Points |
17 | 400 | 1 Rune Page |
18 | 400 | 1,000 Blue Essence |
19 | 400 | Caution Singed Emote |
20 | 500 | 1 Rune Page |
21 | 500 | 2,500 Influence Points |
22 | 600 | Chrono Crazyed Zilean Doddle Portrait |
23 | 600 | 1,000 Blue Essence |
24 | 750 | Beware Baron Icon |
25 | 750 | 1 Council Voting Power |
26 | 1,000 | Pixel Perfect Ward |
27 | 1,000 | 2,500 Influence Points |
28 | 1,250 | 1,000 Blue Essence |
29 | 1,250 | Classic Player Title |
30 | 1,500 | RUSTIER Blitzcrank Classic skin |
Classic Missions
With Classic Missions, every match is a step forward for your Classic Account.
Daily Mission
Your daily mission couldn't be simpler: win Classic games, profit! These can be completed once per day and reset daily at 11:00am PT.
Mission | Reward |
|---|---|
| Win a game of League Classic (Any matchmade game counts) | 500 Influence Points 20 Classic Pass Coins 100 Classic XP |
| Win two games of League Classic (Any matchmade game counts) | 500 Influence Points |
Weekly Missions
Every week brings new opportunities to earn rewards with various weekly objectives. You can complete these by playing Classic and standard League games, and one of them even earns progress by playing Teamfight Tactics (TFT)!
- Weekly missions are reset every Wednesday at 11:00am PT
Mission | Reward |
|---|---|
| Play 3 matches of League as any champion from the League Classic roster. | 300 Battle Pass XP (standard League Pass) |
| Play 5 matches of League as any champion from the League Classic roster | 300 Battle Pass XP (standard League Pass) |
| Play 8 matches of League as any champion from the League Classic roster | 400 Battle Pass XP (standard League Pass) |
| Play 3 games of League Classic as different champions |
|
| Play 6 games of League Classic as different champions |
|
| Play 8 games of League and/or TFT |
|
Single Missions
These unique missions are available right from the start but can only be cleared once.
Mission | Reward |
|---|---|
| Play 1 Co-op VS AI match of League Classic. |
|
| Play 1 Summoner's Rift match of League Classic. | 500 Influence Points |
| Play 10 matches of League Classic (1 of 3) | 750 Influence Points |
| Play 10 matches of League Classic (2 of 3) | 750 Influence Points |
| Play 10 matches of League Classic (3 of 3) | 1,500 Influence Points |
| Play 1 match of League Classic. |
|
Summoner's Journey
Summoner’s Journey is the Classic experience taken to the next level by measuring your growth and skill based on your in-game performance. Think of this as the ranked version of League Classic with the difference that it is not a separate queue.
Summoner's Journey unlocks at Classic Level 10. Once unlocked, your next five matches determine your initial Emblem and division placement. Every Classic match you play after that contributes directly towards your journey.
The competitive climb is governed by two major systems working behind the scenes:
- Seasonal Points (SP): This is your visible rank tracking and functions similar to LP. Winning matches earns you SP, while losing matches decreases it. Amass enough SP to climb through the Divisions and Tiers!
- Matchmaking Rating (MMR): A hidden algorithm that calculates your exact estimated skill level to ensure your lobbies remain fair, balanced, and competitive.
Emblem | Divisions |
|---|---|
| Salt | IV - I |
| Wood | IV - I |
| Silver | IV - I |
| Gold | IV - I |
| Platinum | IV - I |
| Diamond | IV - I |
| Legend | N/A |
You need 100 SP to advance to the next division (or to the next Emblem if you're already at Division I). Conversely, dropping below 0 SP results in a demotion. Division IV is the floor for all Emblems, with the sole exception of Legend. The Legend Emblem is reserved for the absolute best—and its SP cap is entirely unlimited. Give it your all!
Role Priorities & Aegis of Valor
Just like standard matchmaking, the system always prioritizes getting you your top position choices. However, if certain roles are in high demand, you may be autofilled into a lower-priority role to keep queue times short. If this happens, your Seasonal Points score is modified based on the game’s outcome through a system called the Aegis of Valor that boosts your Seasonal Point gain if you win the match:
- 3rd Preferred Position: 40% increase in SP value.
- 4th Preferred Position: 70% increase in SP value.
- 5th Preferred Position: 100% increase in SP value.
