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RTP - Default Tournament Rules

Minelwen
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General

In a Tournament

Tournament Structure



General


Signing up

In order to be eligible for a tournament, you must first have a valid team. After a captain creates a team on the platform he will be given a link to share with all the players he wants to invite to the team. The team captain is the only player entitled to enroll a team in a tournament. It is that person’s responsibility to make sure that every member of his team is:

    • Tournament eligible
    • Residentially eligible
    • In compliance with the age restriction
    • Only on one team in the tournament (however they can be on multiple teams on the platform as long as they are not enrolled in the same tournament)

Every player listed in a given team will be considered a member regardless of whether or not they have played in a game to date, therefore every player must be eligible at all times. If a player fails to comply with any of the above criteria, the whole team will suffer disqualification.

To register his or her team, a captain is required to log on to the tournament platform and follow the enrollment procedure.


Adjusting the Team Roster

The team roster is the full list of players on a team enrolled in a given tournament. The minimum size of a team roster is five and the maximum is nine including substitutes (some tournaments might have different limits).

      • Adding New Players: Unless a tournament is locked for changes, a teams without a full roster can fill any empty spots between rounds, i.e. after the end of the current round and before the creation of the following round with the generation of the new Tournament Code. New invited players must not have been playing in, or be currently enrolled in the same tournament.
      • Removing Players: The kick option will be disabled at the end of the registration phase and it will not be possible to kick any team members until the end of the current tournament.


Using Substitute Players

A team may use any of the players on their roster as their starting lineup for each game. Players can only substitute a player from their roster to play in a game that has already been started if there is a game restart under the following conditions:

      • Player has hardware difficulties
      • Player has technical / electricity difficulties
      • Player has internet difficulties
      • Under an adjudicator’s discretion

If there is a game restart, all players that started the game must stay on apart from the player or players that suffered the above mentioned problems. If there are any unauthorised changes, adjudicators can disqualify the team.



In a Tournament

Participants are required to display fair play, sporting conduct and knowledge of all the procedures.


Tournament Code

In all tournaments, it is mandatory to play every game with the assigned tournament code for the given round.

      • Tournament code will be provided via email before the tournament starts to the captain and it will be available to all the team’s members who are logged in to the tournament platform/li>
      • Every Tournament code is generated for a specific match. Only the team members of the two teams involved will be allowed to enter the custom game lobby with that tournament code
      • If the tournament code does not work then the team captains should go to the in-client chat room that has been provided to them via email and ask the adjudicator for help. Keep in mind that players who were not part of the team when the tournament code was generated won’t be allowed to enter the custom game lobby

A guide on how to use the tournament code to enter the game is available in the FAQ


Game Start Time

Once a captain receives information about their next game along with the unique tournament code, they will be responsible for scheduling a game with the opposing team. They will be given the ‘official start time’ afterwards:

      • The game may be played at any time before the official game start time’ using the tournament code.
      • If the game has not been played before the official game start time both teams are expected to show up and be ready to play by the ‘official start time’.
      • We recommend that teams be online 10 minutes prior to the official start time in order to provide enough time to enter the custom game lobby, deal with any issues that might arise and get ready.
      • Fewer than five members on a team will not constitute a valid team. If a game is played 4 v 5 or similar, the team without a full roster will be disqualified regardless of the match outcome.
      • If a valid team is not in the lobby 10 minutes after the match start time, a no-show will be automatically assigned to the team not ready to play.Your full team of five must stay in the lobby until that time. If both the teams fail to show up in time with 5 members and be ready to play 10 minutes past the match start time, a double no-show will be assigned.


Game Pauses

The game pause is an option available in tournaments to handle major difficulties that cannot be resolved during the game. Game Pause is only available in tournaments with the game type “Tournament Draft”.

Teams may only pause the game if:

      • There is a major issue to solve
      • There are no fights underway
      • After the game is paused, the opposing team must be notified for the reasons of the pause
      • Any disputes should be handled between the teams during the pause
      • If there is any kind of unfair conduct, teams must make a screenshot and, after the game is over, alert an adjudicator in command of their round
      • After a game in which there was a pause, all the players that played the game must stay logged in for 10 minutes after the game’s end to help the adjudicator understand what happened

It is up to the adjudicator to examine the evidence provided, and then to either validate the game result, restart the game, or disqualify a team (for improper pause usage). The team captain, whenever possible, is responsible to gather evidence of the issue as proof for the adjudicator.


Disqualifications

All of the following may result in disqualification upon the adjudicator’s discretion:

      • Any team accused and proved to be using any hacks, cheats giving them an unfair advantage in the game.
      • Any team displaying poor sportsmanship or not following the Summoner’s Code
      • Any team member using language that is obscene, foul, vulgar, insulting, threatening, abusive, libelous, slanderous, defamatory or otherwise offensive or objectionable; or promote or incite hatred or discriminatory conduct, in or near the match area, at any time.
      • Playing without a full roster of five players
      • Account Sharing: Summoners using the original roster’s summoner account with a different player playing
      • Collusion: Intentionally feeding/throwing the game for the purpose of the other team winning
      • Making use of any bugs, bots etc.

The adjudicator has discretion over any matters not listed above. Full uncropped game screenshots or stream footage must be provided to validate disqualification claims. If disqualified, a team forfeits its right to all prizes.



Tournament Structure


Supported Game Modes, Game Types and Tournament Formats

The tournament platform currently supports the following:

Game Mode Summoner's Rift 5v5
Tournament Format Single Elimination / Double Elimination / Round Robin
Match Outcome Best-of-One / Best-of-Three / Best-of-Five
Game Type Tournament Draft / Draft Mode / Blind Pick / All Random


Match Outcome

All the matches must be played with the provided Tournament Code (TC). The results will be automatically received at the end of each game.

Every team is responsible for playing the requisite number of games consecutively in order to determine the winner of the round. For example, if the match is a best-of-three, both teams should play the two (or three) games needed to determine the winner of the round.

The games must be played back-to-back and cannot be spaced out over hours or days. Both teams are allowed 10 minutes from the Victory/Defeat screen until the next lobby should begin. If a longer pause is needed, this needs to be agreed on with an adjudicator first.

TC is provided by email to the team’s captain. It can also be found in the tournament platform (you must be logged in and part of a team in an active tournament).

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